Hanzo is a popular character from the game Overwatch, known for his skilled archery and distinctive appearance. Working on replicating a character can be a challenging but rewarding experience, as it enables us to understand the design complexity and to work within specific constraints. In this project, we showcase new techniques leading to a significant boost in production speed. Real-time hair grooming is done with a blender using card system. Hanzo's bow and arrow are iconic parts of his character design that significantly enhance the pose.